![]() ![]() Yes! justinweiss added Threaded Rendering. Vib-Ribbon is the latest game from SCEI and developer NaNaOn-Sha, the same team that brought us PaRappa and Umjammer Lammy. Rapid Reload lagged a lot on stable 1.9.0. Its a music game, but a little bit different than either of those titles. At first glance, this game looks like crap. Justinweiss himself said this pretty much fixes Metal Gear Solid. Graphically speaking, Vib-Ribbon isnt that impressive. Even being a 2D sprite shoot em up, the game felt slow but playable. I thought it was okay before but now it feels like im playing in fast forward. Now, this means a lot more than other games because if you know Strider 2, YOU KNOW HOW LOUD HE IS EVERYTIME YOU ATTACK.Ĭastlevania: Symphony of the Night, my god. 35-40fps with bad audio Now, it's 55-58fps with correct audio. Before, audio lagged during the first ingame cutscene before and the song sometimes stretches during gameplay So in Quick Menu(while ingame)/Options/Įnable Advance GPU UNAI/PCSX4All Settings (Close Content after this and reboot game)ĬD Access Method to Asynchronous then (needs restart)Īfter hearing this on Reddit, I played my games one last time before upgradingĬomparing Stable 1.9.0 to Nightly Nov 16th (These upgrades are Oct 23 btw) Click to expand.Yes! justinweiss added Threaded Rendering. ![]()
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